Images

All the images in this course, both for render output as well as the later textures, are handled via a simple class called PixelImage.

If you want to see all the functionality, you can find it here.

For most of the course, you will not interface too much with this class, aside from basic setting of pixels, which is generally already in the given scripts. Later on, there will be some more instructions on reading values. But in the following, we will quickly have a look at how it works.

Now, with all the preambles out of the way, let's get to the actual topic: How can we convert objects onto the screen?